Closed piiertho closed 1 year ago
This adds fmod event parameters as properties of fmod event emitters. You can now set their value using classic inspector. You can also set them in script using custom godot property access, ex:
self["event_parameter/RPM/value"] = self["event_parameter/RPM/value"] + 10
Generally LGTM - just some minor feedback to improve GDScript performance + compatibility remark!
This adds fmod event parameters as properties of fmod event emitters.
You can now set their value using classic inspector.
You can also set them in script using custom godot property access, ex: