utopia-rise / fmod-gdextension

FMOD Studio GDExtension bindings for the Godot game engine
MIT License
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Improve loading events by name vs. guid #182

Open bitbrain opened 7 months ago

bitbrain commented 7 months ago

Currently, loading events in this extension is done by 'guid' (default) but in the settings users can opt-in to load by event name instead. While this is useful, sometimes developers want to load events by GUID, but in specific cases we just want to look them up by name, e.g. when the name is dynamic based on situation:

pickup_sound.fmod_event_name = "event:/Voice/" + fmod_id + "/" + "Voice-" + fmod_id + "-PickUp"
tired_sound.fmod_event_name = "event:/Voice/" + fmod_id + "/" + "Voice-" + fmod_id + "-Yawn"

In this case, I want FMOD to load it by event, since I provided a valid event name.

Proposal: best effort solution to lookup event

Rather than forcing a 'load everything by GUID' vs. 'load everything by name', we can change this to be something like 'prefer loading by GUID' vs. 'prefer loading by name' in the settings: