utopia-rise / fmod-gdextension

FMOD Studio GDExtension bindings for the Godot game engine
MIT License
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Fix node notifications and positions #193

Closed CedNaru closed 4 months ago

CedNaru commented 4 months ago

I discovered that functions like _enter_tree() or_process() in gdextension are overridden by regular scripts. When it's the case, the C++ code we wrote for nodes was no longer executed, leading to their positions no longer updated. I no longer override those usual lifecycle callbacks anymore and rely on notifications instead. _notification() is safe to override, Godot treats this method as a special case and call all implementations across native objects, extensions and scripts.