2D is a simple matter, we just have to (I hope) negate the values on X.
I added back the ability to rotate the listener in the 2D demos so we can make sure we hear the sound in the right direction when not facing upward (use the left and right arrow).
2D is a simple matter, we just have to (I hope) negate the values on X. I added back the ability to rotate the listener in the 2D demos so we can make sure we hear the sound in the right direction when not facing upward (use the left and right arrow).