Open Connor-McCloskey opened 7 months ago
Is this still an issue after the 4.3 changes? There was an issue in Godot that was fixed that made sure dependencies were loaded from the same location as the dll requesting them. This might have been on the Godot-side of things.
I'm actually not sure, my project shifted so I haven't tested latest releases on that platform. I did, eventually, solve this myself in my own fork of the project, so if you need to look further that information is out there/available.
I'm actually not sure, my project shifted so I haven't tested latest releases on that platform. I did, eventually, solve this myself in my own fork of the project, so if you need to look further that information is out there/available.
I'm interested in how you solved this.
According to the documentation and the errors I've been encountering, this extension does not work in Android debug builds. Given the popularity of Godot for mobile development and the popularity of FMod, this seems like a pretty big bug.
Steps to reproduce:
It seems when I export this, I can pull some lines from adb logcat noting that there's a missing .so file: AndroidRuntime: java.lang.UnsatisfiedLinkError: dlopen failed: library "libfmod.so" not found