utopia-rise / fmod-gdextension

FMOD Studio GDExtension bindings for the Godot game engine
MIT License
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How to reimport bank files #227

Closed 3ter closed 5 months ago

3ter commented 5 months ago

This is probably an easy one but I can't figure out how to rename our banks (only the casing changed). I can't get them from the system. Neither deleting the .godot folder nor the addons fmod folder holds the info and the old names keep popping up even after clicking on refresh banks in the fmod explorer window. Disabling the addon didn't work as well, I'm at a loss.

I'm getting

core/variant/variant_utility.cpp:1111 - Cannot find master strings bank at res://common/banks/Master.strings.bankvoid __cdecl godot::FmodEditorPlugin::_ready(void)src\tools\fmod_editor_plugin.cpp112
3ter commented 5 months ago

Okay, now I see they have to use upper case. I blindly followed godot's recommendations of using only lowercase (which I do recommend for the banks path - it gave us a headache earlier). https://github.com/utopia-rise/fmod-gdextension/blob/78acbcf3508e4bbb88f020b0e372f6db1d95b2ab/src/tools/fmod_editor_plugin.cpp#L21