It would be nice to have an integrated way of knowing what kind of parameters an event has.
AFAIK, at the moment every parameter is treated as a float. This can work, but setting parameters in the inspector isn't exactly ideal and could easily lead to errors, as:
I'm not sure what setting a discrete parameter to a float leads to (e.g. does it get rounded?)
to properly set labeled parameters, one would have to always check the FMod project, which can be error prone
IMO, these are a big deal as a project gets bigger and bigger. Especially if you wanna have non-Godot devs working on setting up audio, say from the inspector.
I was wondering if adding this kind of support is something you guys are considering or not.
It would be nice to have an integrated way of knowing what kind of parameters an event has.
AFAIK, at the moment every parameter is treated as a
float
. This can work, but setting parameters in the inspector isn't exactly ideal and could easily lead to errors, as:IMO, these are a big deal as a project gets bigger and bigger. Especially if you wanna have non-Godot devs working on setting up audio, say from the inspector.
I was wondering if adding this kind of support is something you guys are considering or not.