utopia-rise / fmod-gdextension

FMOD Studio GDExtension bindings for the Godot game engine
MIT License
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Support for discrete and labeled parameters #233

Closed Dodoveloper closed 1 month ago

Dodoveloper commented 1 month ago

It would be nice to have an integrated way of knowing what kind of parameters an event has.

AFAIK, at the moment every parameter is treated as a float. This can work, but setting parameters in the inspector isn't exactly ideal and could easily lead to errors, as:

IMO, these are a big deal as a project gets bigger and bigger. Especially if you wanna have non-Godot devs working on setting up audio, say from the inspector.

I was wondering if adding this kind of support is something you guys are considering or not.

piiertho commented 1 month ago

Hello ! Yes we consider supporting those kind of arguments. It is just a matter of time.