Closed tot121212 closed 3 weeks ago
The EventEmitter has been heavily reworked in a recent version and I can confirm it works since then. We directly use play()
in the 3D demo:
https://github.com/utopia-rise/fmod-gdextension/blob/b878f5cfa385322bd2270272d31c0bc3520397dd/demo/high_level_3D/environment/soundcollider.gd#L10
Calling the play() function seemingly doesn't work if the nodes script is calling play() on itself This could be fixed in newer versions but I am using https://github.com/utopia-rise/fmod-gdextension/tree/4.0.0-4.1.2