Closed piiertho closed 1 month ago
Maybe we can use that PR to fix #256 as well. The issue seems to be that changing the event property while one is playing or already preloaded has side effects. I think we need to have a bunch of different check and side effect to the property setter. On top of having methods, making sure the event property matches the fmod_event currently played.
hi, is there any update on this?
We plan a major rework of emitters right after our talk at jetbrains gamedev days regaring godot-kotlin.
This is more a proposal.
In #217 we see that user has troubles to set parameters on an event that is not yet loaded.
I'm unsure how this behave is an event has done playing and someone call one of the method modified with this PR.