Open BurAndBY opened 1 week ago
We only have partial support callback events: Currently the ones implemented are
Each event type needs to be manually implemented, so you can tell us what is your use case so we can add it to the next release.
We only have partial support callback events: Currently the ones implemented are
* FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND * FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND * FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER * FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT
Each event type needs to be manually implemented, so you can tell us what is your use case so we can add it to the next release.
I need this event callback to integrate with code on sound play and this seems to be the way to do it
Hello, any updates on this?
We are currently working in a new update, mostly fixing the long list of bugs that were found in the past few months. We also try to add a few new features people are asking for, including yours. It's just take times, our availability is limited. So it's coming, but we don't have an ETA for it yet.
We are currently working in a new update, mostly fixing the long list of bugs that were found in the past few months. We also try to add a few new features people are asking for, including yours. It's just take times, our availability is limited. So it's coming, but we don't have an ETA for it yet.
That's great to hear. I understand everything takes time. Thanks for your work!
I've recently found this addon and it's really great, but I could not for the life of me figure out how to use callbacks. This code:
prints out
{ }8192
and if I turn the
col
function to haveFmodSound
as a argument:the function just does not get called
How do I get the sound returned by the callback?