Closed travisfw closed 9 months ago
I think this is because project is not built. But I agree this is a bug this should not crash. Can you try to build it to be sure ?
unfortunately it still crashes. happy to test anything.
3C1C:godot-kotlin-3d-demo/ gradle clean assemble
Starting a Gradle Daemon, 2 incompatible Daemons could not be reused, use --status for details
> Task :compileKotlin
w: file:///home/~/ware/godot-kotlin-3d-demo/demo/Box/Box.kt:37:47 The corresponding parameter in the supertype 'Damageable' is named 'velocity'. This may cause problems when calling this function with named arguments.
w: file:///home/~/ware/godot-kotlin-3d-demo/demo/Enemies/Beebot.kt:113:47 The corresponding parameter in the supertype 'Damageable' is named 'velocity'. This may cause problems when calling this function with named arguments.
w: file:///home/~/ware/godot-kotlin-3d-demo/demo/Enemies/Beetle.kt:121:47 The corresponding parameter in the supertype 'Damageable' is named 'velocity'. This may cause problems when calling this function with named arguments.
w: file:///home/~/ware/godot-kotlin-3d-demo/demo/Player/Player.kt:362:47 The corresponding parameter in the supertype 'Damageable' is named 'velocity'. This may cause problems when calling this function with named arguments.
BUILD SUCCESSFUL in 27s
8 actionable tasks: 8 executed
3C1D:godot-kotlin-3d-demo/ godot project.godot
Godot Engine v4.1.2.stable.custom_build.399c9dc39 - https://godotengine.org
Vulkan API 1.3.246 - Forward+ - Using Vulkan Device #0: Intel - Intel(R) Xe Graphics (TGL GT2)
Godot-JVM: Starting JVM ...
Godot-JVM: Using jvm type: jvm
Godot-JVM: Loading bootstrap jar: /home/~/Software/godot-kotlin/0.7.2-4.1.2/godot-bootstrap.jar
Godot-JVM: Starting GC thread
Godot-JVM: WARNING: No main.jar detected. No classes will be loaded. Build the gradle project to load classes
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.1.2.stable.custom_build (399c9dc393f6f84c0b4e4d4117906c70c048ecf2)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /home/~/ware/godot-kotlin-3d-demo/jre-amd64/lib/server/libjvm.so(+0xe73e85) [0x7f5d43673e85] (??:0)
[2] /home/~/ware/godot-kotlin-3d-demo/jre-amd64/lib/server/libjvm.so(JVM_handle_linux_signal+0x26a) [0x7f5d4367452a] (??:0)
[3] /lib64/libc.so.6(+0x3dbb0) [0x7f5d784d0bb0] (??:0)
[4] godot(+0x140c39e) [0x55ca1e6fe39e] (??:0)
[5] godot(+0x56f1995) [0x55ca229e3995] (??:0)
[6] godot(+0x1572f66) [0x55ca1e864f66] (??:0)
[7] godot(+0x1573128) [0x55ca1e865128] (??:0)
[8] godot(+0x15742bd) [0x55ca1e8662bd] (??:0)
[9] godot(+0x571f735) [0x55ca22a11735] (??:0)
[10] godot(+0x32e2d8e) [0x55ca205d4d8e] (??:0)
[11] godot(+0x571b9a0) [0x55ca22a0d9a0] (??:0)
[12] godot(+0x400ac41) [0x55ca212fcc41] (??:0)
[13] godot(+0x400d4ef) [0x55ca212ff4ef] (??:0)
[14] godot(+0x2e86f6c) [0x55ca20178f6c] (??:0)
[15] godot(+0x2e87a75) [0x55ca20179a75] (??:0)
[16] godot(+0x2428fa0) [0x55ca1f71afa0] (??:0)
[17] godot(+0x21554ac) [0x55ca1f4474ac] (??:0)
[18] godot(+0xcf2330) [0x55ca1dfe4330] (??:0)
[19] godot(+0xc62e1b) [0x55ca1df54e1b] (??:0)
[20] /lib64/libc.so.6(+0x27b8a) [0x7f5d784bab8a] (??:0)
[21] /lib64/libc.so.6(__libc_start_main+0x8b) [0x7f5d784bac4b] (??:0)
[22] godot(+0xc7168e) [0x55ca1df6368e] (??:0)
-- END OF BACKTRACE --
================================================================
Aborted (core dumped)
Can you try gradle build ? We have a lot of additional job that, I think, don't run with assemble task.
Okay, yes! Now it starts up. Thanks for the work-around. Sounds like you know the issue, too.
We have bunch of problems during the module initialisation.
With time, we added features, android, graal native-image, iOS etc, which result in spaghetti cpp code with pre-processors checks.
We definitely have to rework it.
Opening the latest godot-kotlin editor build, if I click Import and choose the directory of the fresh clone of godot-kotlin-3d-demo, it pauses for a moment with the opening graphic showing the Godot logo, and crashes before showing me the interface. Trying on the command line looks like this, starting in the
godot-kotlin-3d-demo
directory:The "No embedded jvm" warning seems unrelated because on line [1] of the backtrace, it seems to have found the
libjvm.so
it was looking for (in~/.sdkman
).