Closed MartinHaeusler closed 8 months ago
From the log it seems you did run our binaries with a 4.1.x build of the editor (presumably a prebuilt one from our releases page) but did run it with binaries you built locally for 4.2 is that correct? These versions are incompatible.
@chippmann I just checked the editor I'm using to open the project, its "about" dialog says:
Godot Engine v4.1.2.stable.custom_build [399c9dc39]
Seems fine to me? I also never conciously built the editor myself - may have happened as a side effect of editing the gradle plugin, but I can say for sure that this is the stable download from the releases page.
@chippmann it just occurred to me that the gradle plugin uses the latest master
git hash now (since I've been doing my changes). This means that I need an updated editor as well right?
Yeah the editor currently released is incompatible with the current master branch (as that one is in preparation for the 4.2 release). You would need to build the editor yourself locally.
Ah alright, sorry that was my bad - makes sense of course. Forget I said anything :)
No worries :-) thx for reporting anyways
My godot editor tells me the following:
Godot-Kotlin-JVM version: 0.7.2-4.1.2
NOTE: I've been working on some adaptations for the godot-kotlin-jvm gradle plugin locally, so this might have lead to some mismatches. But to my understanding, this shouldn't affect the way the Godot editor behaves?