Closed MartinHaeusler closed 3 months ago
The logs should already be printed to the editor log window as well as to the system terminal (if the editor was launched through that). I'll check what C# does here and suggest that we'll align us with them there as they have the same challanges
@chippmann I've never seen this issue again ever since. Maybe it was some sort of race condition between my gradle build running in the background and the godot editor grabbing the GDJ files. But I agree, seeing some kind of message in case of a fatal error would be very useful for debugging.
I've experienced the following several times:
@RegisterClass
on themThe issue here is that we get no error message or any indication of what went wrong. Perhaps we could improve upon this by showing some logs?