Closed liza-kl closed 4 months ago
Hello ! Can you start app from a terminal by executing Contents/MacOS/Godot
exe inside editor app to check if there is any log ?
Hello ! Can you start app from a terminal by executing
Contents/MacOS/Godot
exe inside editor app to check if there is any log ?
Hello :)
It worked indeed by starting it from the Contents/MacOS/Godot
. However, it asked every time (about 12? times per startup) for permissions for the Documents
folder. After moving the whole project to the home directory, it stopped asking and works for now (also executing the basic "Hello World" script)
I think this is because your JAVA_HOME
env variable is not defined using launchctl
, and so is available in terminal only.
You really should embed a JVM in your project.
On our side we should add a warn popup for this error.
After executing launchctl setenv JAVA_HOME </path/to/jdk>
I am now able to start the Godot Engine from the Applications folder and nothing is crashing :)
Hello :)
I'm on a MacOS Sonoma 14.3 / ARM64, using the editor from the latest release (0.8.1, but I tried this also with 0.8.0)
./gradlew build
. Then, the*.gdj
files are created. This is the moment the editor crashes. When I remove the contents in thegdj
folder in the Kotlin project, the editor is okay again and not crashing.*.gdj
scripts, but it crashed.A little help would be highly appreciated!