Closed gabryon99 closed 4 months ago
Export for iOS was failing because Godot was looking for the ios folder. However, the current artifact was named ios_xcode, so the resolution for the building files was unsuccessful.
ios
ios_xcode
Export for iOS was failing because Godot was looking for the
ios
folder. However, the current artifact was namedios_xcode
, so the resolution for the building files was unsuccessful.