This fixes a reloading bug when the user creates a custom android gradle project inside the godot editor (see #581).
This thus is a follow up bugfix of #581
Whenever a build with such a custom godot android project is executed, godot copies all assets to the android project located at res://android which includes our gdj files.
When our gdj tasks run, they check the project for any existing gdj files to keep track of those the user moves manually to a different location and delete stale ones. This breaks if the user has such a custom godot android gradle project as there all the gdj files are containes as well.
As a fix, we simply exclude that directory from our search (like we already do for the build directory)
This fixes a reloading bug when the user creates a custom android gradle project inside the godot editor (see #581). This thus is a follow up bugfix of #581
Whenever a build with such a custom godot android project is executed, godot copies all assets to the android project located at
res://android
which includes our gdj files.When our gdj tasks run, they check the project for any existing gdj files to keep track of those the user moves manually to a different location and delete stale ones. This breaks if the user has such a custom godot android gradle project as there all the gdj files are containes as well.
As a fix, we simply exclude that directory from our search (like we already do for the build directory)