Implements #591
Pretty straightforward to implement.
It's not easy to check if the exported files are actually empty because Godot embeds all of them in its own file format full of meta-data and with the content encoded (even without encryption)
So I compared the size of a simple script exported by the editor before/after this commit.
Before: 767 Bytes
After: 241 Bytes
Implements #591 Pretty straightforward to implement. It's not easy to check if the exported files are actually empty because Godot embeds all of them in its own file format full of meta-data and with the content encoded (even without encryption)
So I compared the size of a simple script exported by the editor before/after this commit. Before: 767 Bytes After: 241 Bytes
I think it's safe to say that it's working.