Closed piiertho closed 4 months ago
It seems a recent modification in godot's code base broke our iOS export, see here. Currently we have to manually add usercode.a static library to generated xcode project to overcome this limitation.
usercode.a
@CedNaru but this will only be fixed in 4.3 no? so too early to be closed?
This is already solved with Godot 4.2.2
It seems a recent modification in godot's code base broke our iOS export, see here.
Currently we have to manually add
usercode.a
static library to generated xcode project to overcome this limitation.