Quick change to how vararg arguments are sent to the buffer. Now we use the VariantMapper instead of testing a thousand classes in a giant when statement.
This is not a new approach, we already use the same logic when creating a VariantArray and Dictionary to check if the type is compatible with Godot.
Quick change to how vararg arguments are sent to the buffer. Now we use the VariantMapper instead of testing a thousand classes in a giant when statement. This is not a new approach, we already use the same logic when creating a VariantArray and Dictionary to check if the type is compatible with Godot.