Issue description:
When creating a signal one of its requirement is to have the signal prefix on its name - the prefix is supposed to be dropped when registering it to Godot.
@RegisterSignal
val signalReverseChanged by signal<Boolean>("reverse")
The above signal should be registerd as reverseChanged in Godot, however with the current state of master-merge it still has the signal prefix.
Steps to reproduce:
Just create any signal and watch the registered signal in the Godot editor.
Version: master-merge
OS/device including version: n/a
Issue description: When creating a signal one of its requirement is to have the
signal
prefix on its name - the prefix is supposed to be dropped when registering it to Godot.The above signal should be registerd as
reverseChanged
in Godot, however with the current state ofmaster-merge
it still has thesignal
prefix.Steps to reproduce: Just create any signal and watch the registered signal in the Godot editor.
Minimal reproduction project: n/a