Open piiertho opened 4 years ago
@piiertho Is this still relevant? If i read the discussions on discord correctly, with a fix in a PR from @raniejade it's working now?
@chippmann probably, I'll try building on my mac tomorrow.
I just tested it out, apparently this a problem KN's adding kotlin.native.cacheKind=none
to the sample's gradle.properties
file.
Version: Godot 3.2.2
OS/device including version: OSX 10.15.5
Issue description: Link error is encountered for OSX x64.
This error does not happen on the linux link, even on macbook.
Steps to reproduce: Build bindings locally from
master-merge
. Try to build sample project. On my side it fails on OSX link.Minimal reproduction project: Sample project.