utopia-rise / godot-kotlin-native

Kotlin bindings for Godot Engine
MIT License
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Add snake_case registration documentation #227

Closed chippmann closed 4 years ago

chippmann commented 4 years ago

Resolves #225

chippmann commented 4 years ago

Just noticed that there is some outdated info in API Differences:

Additionally, signals are mapped to properties of type Signal and must start with a prefix signal (check Signals section for more details). The prefix is dropped during registration, so the signal signalReverseChanged is known in Godot as reverseChanged. This is done to avoid naming conflicts with other members of a class. There is no signal type in GDScript, signals are only referenced by name so they can have the same name as methods and/or properties in the same class.

Can you change that as well?

sure