Simplifies how we generate constructor for engine types and move most of the construction login in KObject. There are other areas where we can replace Object with KObject but I'll do that in a separate pr. KObject will eventually allow the internal classes to not depend on Object as it is generated.
Simplifies how we generate constructor for engine types and move most of the construction login in
KObject
. There are other areas where we can replaceObject
withKObject
but I'll do that in a separate pr.KObject
will eventually allow the internal classes to not depend onObject
as it is generated.