Closed dredjohn21 closed 1 year ago
The YAML for the cards was moved a while ago. There's been a number of changes going on in the integration and I just don't have the time to keep those cards up-to-date as well. I didn't realise people would be using them as daily drivers either and was starting to get a number of issues raised with them not keeping pace with the features being added or Home Assistant changes.
I don't use those cards anymore either, in favour of building out something new that was easier for me to use on mobile, if I need to use it at all.
Ahhh gotcha
I’m definitely a user (I have a tab for all my network stuff and occasionally check out which devices are connected to which node)
but get the situation and will take ownership from here on optimizing (I haven’t had any issues until noticing more buttons pop up today after upgrading)
I've had a quick look at that bit and I guess you have a few options...
auto-entities
card (that will take them off the UI but leave the functionality available on the Mesh device)Thanks so much
For anyone else that stumbles upon this #2 is super easy and how I chose to simplify the card (see last 2 rows):
- type: custom:auto-entities
card:
type: horizontal-stack
card_param: cards
sort:
method: friendly_name
filter:
include:
- entity_id: /^(button|switch)\.(velop_)*mesh_/
options:
type: custom:button-card
hold_action:
action: more-info
tap_action:
action: >-
[[[ return (entity.entity_id.startsWith("button")) ?
"call-service" : "toggle" ]]]
service: >-
[[[ return (entity.entity_id.startsWith("button")) ?
"button.press" : undefined ]]]
service_data:
entity_id: entity
name: |-
[[[
let friendly_name = entity.attributes.friendly_name.replace(/Velop|Mesh|:/gi, "").trim()
let idx = friendly_name.lastIndexOf(" ");
let ret = friendly_name.substring(0, idx) + "<br />" + friendly_name.substring(idx + 1)
return ret
]]]
styles:
card:
- box-shadow: none
- margin-bottom: 3px
icon:
- animation: |-
[[[
let ret
let speedtest_entity = states["binary_sensor.velop_mesh_speedtest_status"] || states["binary_sensor.mesh_speedtest_status"]
if (entity.entity_id.match(/button\.(velop_)*mesh_start_speedtest/) && speedtest_entity.state == "on") {
ret = "rotating 2s linear infinite"
}
return ret
]]]
- color: |-
[[[
let ret
let col_on = "darkcyan"
let col_off = "var(--primary-text-color)"
ret = (entity.state == "on") ? col_on : col_off
if (entity.entity_id.match(/button\.(velop_)*mesh_start_speedtest/)) {
let speedtest_entity = states["binary_sensor.velop_mesh_speedtest_status"] || states["binary_sensor.mesh_speedtest_status"]
ret = (speedtest_entity.state == "on") ? col_on : col_off
}
return ret
]]]
name:
- font-size: smaller
- color: |-
[[[
let ret
let col_on = "darkcyan"
let col_off = "var(--primary-text-color)"
ret = (entity.state == "on") ? col_on : col_off
if (entity.entity_id.match(/button\.(velop_)*mesh_start_speedtest/)) {
let speedtest_entity = states["binary_sensor.velop_mesh_speedtest_status"] || states["binary_sensor.mesh_speedtest_status"]
ret = (speedtest_entity.state == "on") ? col_on : col_off
}
return ret
]]]
exclude:
- entity_id: switch.mesh_homekit_integration
- entity_id: switch.mesh_wps
First: looooove this integration
I did the recent update and noticed more buttons appearing on my Lovelace card (it’s a little crowded now and can’t read the text on mobile). I thought I would check the readme and see if there were any updates I should make and noticed all references were gone.
Or, did they get moved? Would love to see how you are displaying on front end