Closed jonjhiggins closed 1 year ago
Appears to be possible to have hands trigger collision with another game object.
Pushed a change that has Hand_High_Arm
colliding with the sphere, but the mesh renderer's position is not updated when the hand moves and the mesh renderer is far away from the hand
You can only trigger the collision by moving the Hand_High_Arm
's transform in the scene during play mode. Need to figure out what the Hand_High_Arm
is doing and how to make the mesh renderer keep up with its position
Should also read ultraleap docs to see if there is a preferred method for doing this
Fixed using interaction hands and adding an event on hover to interaction hands
A/C