uwe-xr-ma-2023 / mr-handtracking-prototype

Mixed reality hand tracking prototype using Unity, Ultraleap and Pico 4 headset
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P1A See if collision between hands and sphere is possible #27

Closed jonjhiggins closed 1 year ago

jonjhiggins commented 1 year ago

A/C

jonjhiggins commented 1 year ago

Appears to be possible to have hands trigger collision with another game object.

Pushed a change that has Hand_High_Arm colliding with the sphere, but the mesh renderer's position is not updated when the hand moves and the mesh renderer is far away from the hand

You can only trigger the collision by moving the Hand_High_Arm's transform in the scene during play mode. Need to figure out what the Hand_High_Arm is doing and how to make the mesh renderer keep up with its position

jonjhiggins commented 1 year ago

Should also read ultraleap docs to see if there is a preferred method for doing this

jonjhiggins commented 1 year ago

Fixed using interaction hands and adding an event on hover to interaction hands

Commit https://github.com/uwe-xr-ma-2023/mr-handtracking-prototype/commit/e2fb27e11df0bdd1bf9526c5790f3549ead5703a

jonjhiggins commented 1 year ago

Docs: https://docs.google.com/document/d/17miKNX2gf6h9HYtxmN0HMCalKX29F0M2twAjqeDFbBY/edit#heading=h.3e1lxdb8us3q