Open uwerat opened 2 months ago
The shader for arc shadows does not match the implementation of QskArcRenderer ( and QPainter::drawArc ) without few exceptions ( circular arcs ending at i * 90° ). We need a new shader, that interpolates orthogonally to the ellipse tangents.
The old shader has been moved to playground/shadows. As none of the skins needs shaded arcs this issue is not necessary for the 0.0.x milestone.
The shader for arc shadows does not match the implementation of QskArcRenderer ( and QPainter::drawArc ) without few exceptions ( circular arcs ending at i * 90° ). We need a new shader, that interpolates orthogonally to the ellipse tangents.