Open MadCreeper opened 1 year ago
Hi @MadCreeper, the CollisionIK branch builds upon ncollide3d for collision avoidance, which is deprecated and brings compile errors (#7). ncollide3d is superseded by the Parry project. In theory, the collisionik method can be implemented using Parry. That's on our radar, but I probably won't have the availability to implement it in the near future. In the meantime, I encourage you to try some more advanced collision avoidance method, e.g., Proxima.
In the master branch you can add obstacles like boxes and spheres by editing settings.yaml, but in the ranged-ik branch editing that config file does not add obstacles into the environment. Upon further investigation, there is no logic that reads the "obstacles" part in the yaml. I hope there is some way to add and visualize environment obstacles to test the environment collision avoidance feature offered by RangedIK.