uzh-rpg / agile_flight

Developing and Comparing Vision-based Algorithms for Vision-based Agile Flight
MIT License
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The rule of collision penalty #65

Open tongtybj opened 2 years ago

tongtybj commented 2 years ago

@yun-long

Hi, yunlong, thank you for developing this amazing repository. There is one thing that need your double check, which is the rule of collision penalty: https://github.com/uzh-rpg/flightmare/blob/092ff357139b2e98fc92bcdee50f38f85b55246d/flightlib/src/envs/vision_env/vision_env.cpp#L296-L300

I have confirmed the result of relative_dist would be either 1 or max_detection_range_ according to this coding.

I am not sure whether you code like this intentionally, or maybe following coding would be better?

Scalar relative_dist = (relative_pos_norm_[sort_idx] > 0) && (relative_pos_norm_[sort_idx] < max_detection_range_) ?\
      relative_pos_norm_[sort_idx]: max_detection_range_;
yun-long commented 2 years ago

hi,

the relative dist is a measurement of the euclidean distance between the drone center and the obstacle.

If the actual relative dist is larger than the section range, relative dist will be clipped as the maximum detection range. otherwise, it is the same as the actual dist.

tongtybj commented 2 years ago

the relative dist is a measurement of the euclidean distance between the drone center and the obstacle.

OK. Then, you have to check https://github.com/uzh-rpg/flightmare/blob/092ff357139b2e98fc92bcdee50f38f85b55246d/flightlib/src/envs/vision_env/vision_env.cpp#L296-L300 grammerly. I mean the usage of ? : should be condition ? case1 : case2

yun-long commented 2 years ago

ohhhhhhhhhhh, you are absolutely right. sorry.

yun-long commented 2 years ago

thanks a lot @tongtybj

tongtybj commented 2 years ago

@yun-long

You are welcome.

Actually, I also trained with the true std::exp(-1.0 * relative_dist) model, but got worse result. So I wondered that you wrote in this way intentioanlly.

yun-long commented 2 years ago

I didn't tune the reward. I am not surprised that the result is not good.

Some general suggestions are

tongtybj commented 2 years ago

Thanks a lot for your important advice!