uzh / marugoto

Marugoto: eLearning Framework for Story Telling
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Map visible at end of topic #43

Closed martindusinberre closed 5 years ago

martindusinberre commented 5 years ago

This is one feature which many testers and stakeholders insist we shouldn't lose. How can we make it work within the time/budget constraints?

martindusinberre commented 5 years ago

I'm assigning this to Leyla in the first instance as I can't find Lena in the list of github assignees!

yaslena commented 5 years ago

This is a first draft of the Plantation Lives storyline map (PDF). Don't worry about icon-copyrights at this point, I have mainly focused on the structure. The icons can be replaced with text. I have decided to ignore the temporal dimension in the chapter 4 section and settled for a spatial visualization instead. Please refer to the Chapter4 graph for a simplified overview of this part.

PlantationsMap20190908.pdf Chapter4_general_outline

martindusinberre commented 5 years ago

Thanks Lena, I'll look at this while in transit to Poland today

yaslena commented 5 years ago

The graph in the PDF is put together with LaTeX using TikZ. I have created a collection of alternative icons, but if you have ideas to change particular icons that would make it look more consistent (as Ramun has suggested), please upload them here.

martindusinberre commented 5 years ago

@Helena-LiT , I think it's very clever, the way you've spatialized chapter 4. It's wonderful that we have the whole storyline (except the online stuff, obviously) on one page, too. One question for chapter 4, however: do you think we should add a red X through the elements that a player didn't visit, e.g. they never went to the Edersons, or they never made it to the beach, or to the HMCS? If we were to decide on something like this, I think we could use the "notVisited" functionality. Would it be possible for you or @lfeine to work out how many variations we would need of the map (and therefore how many page transitions into 2.5.5) in order for this to be viable? If it immediately seems like a crazy amount to you, we can just keep the chapter 4 icons open-ended, without any X indicated where a player didn't go (other than to Maui, which I think is quite easy to implement). (Apart from anything else: it would help a teacher very quickly to see which places the player didn't visit, especially e.g. the beach! Whether they visited HSA on day 1 or day 5, and therefore how their access to sources differed because of who the archivist was on a particular day, is something a teacher could bring up in class discussions.)

yaslena commented 5 years ago

I have built the map on the assumption that it should be showing all available otions and that the students would print it out and mark their individual path on it, assigning the numbers 1 to 5 to the icons in chapter4. I have tried this with Tamara, it certainly works under supervision, so it could be done in class or with additional instructions. Since the map is no longer automatically generated and has to be drawn manually, I would not go for a compromise of manually generating variant maps (13 variations), which would only display your choices for chapter4, but not for any other path in the game. If we would like to display players' choices, I would not go for the X-marker, in that case I would rather display the arrows of taken paths in a different colour.

martindusinberre commented 5 years ago

OK, good to know. In which case, a blank map it is, and if in the future we want to try and develop it further (post-2020), then we know what we can do. As soon as you think the blank map is finished, please upload it as a jpg file to the resources folder in PlantationLives and then close this issue.

yaslena commented 5 years ago

I have uploaded the map to the resources folder. The file name is: Map_PlantationLives_blank.jpg