Closed interrogator closed 4 years ago
(replying here from #83 ) I'm really not familiar with bibtex, unfortunately. If it can wait about a week, I can look into it if you want.
No it's OK @lfeine , I'm sure I will have time at some point to do it! Just thought maybe you'd already be a bibtex person :)
[x] On the "Partners" tab, please have the Hyperlinks open in a new tab.
[x] On the "Create LiT account" part of the front page, please add question-marks to the end of each verification question.
[x] On the "Topic Selection" page: I'd prefer if we keep all mention of Marugoto away from the frontend as much as possible. Please change the second sentence to: "In the meantime, you can get a playable preview of one topic currently under development by working through a short extract. The topic is called Defining Work."
[x] On the "Topic Selection" page: please make sure the second paragraph has the same font size as the first.
Thanks, these are all easy to do.
Quick note however @martindusinberre, you asked me to go use some initiative and flesh out paragraphs with new text where I can. But so far, even the smallest of these changes has met with (totally understandable) resistance, generally based on a discussion that was had before I arrived on the project. I can't divine the outcomes of these discussions, and am pretty sure that most things I add in the future will meet the same fate (it has happened about 4 times since Friday). So for now, I'm happy to give back the 'artistic licence', and restrict the stuff I do without checking with you prior to spelling, grammar, formatting. I can add text that you write (e.g. for About/FAQ etc), and also to collect my opinions on changes I would like, such as my issue the name 'topic' vs 'game' and so on ... but coming up with content and then reverting it is not a good use of time :nerd_face:
Everything ticked off in this thread is in frontend master branch btw
@interrogator great. About the editing process more generally: Re "your games": mine is a question, not a shut-down. If you think the second paragraph you added should stay even in light of the question I asked, then please just answer why you think so, and leave it in. That's why I also asked @Helena-LiT for her opinion. Re. "topic selection": this is something you and I discussed on rocketchat last Friday, where I explicitly said that we wanted to keep mention of "marugoto" away from the player except in the "about" tab. That was a decision. If you think it's wrong, please reopen a discussion but don't just make the change as if we never had a discussion. More generally about your perception that I'm shutting your ideas down: this thread is not the place for you to air that perception. We have a meeting tomorrow at 10am--let's talk about it then.
I don't think it's 'shutting down', don't worry --- it's just that it turns out that you guys have thought through a lot of the stuff I find myself thinking through, it ends up duplicating efforts, reverting changes, and so on. But yeah we can find a solution to the thing tomorrow if you still think it is necessary to have me trying to create content for the main page. I just think focussing on edits, in addition to coding, might be a better use of time at present. To discuss.
Great, good plan. Definitely sounds like a good idea to avoid duplicatio. See you tomorrow, M
@lfeine or @interrogator
Can do if need be, but might be a good practice run for @lfeine ?
Good idea, I'll do that this weekend then.
@interrogator
For the time stamp in the Notebook, can we set it to Central European Time? At the moment it's on Greenwich Mean Time. Not a major problem if it's a lot of work, though.
Just a note on the above --- there are classes like lead
/lead-text
which one would think should be used for the first paragraph of text on pages like this. But such classes make the paragraph bigger, and it looks nasty when there is a second smaller paragraph underneath. Best solution is to simply never use the lead
type classes when styling these content blocks. The above is how it looks with no lead classes and with a <br/>
between paragraphs. This info may help @lfeine in formatting various text blocks.
Note, we're trying not to mess with the existing CSS, because doing that will cause weird stuff to happen inside the game. For example, <a href=...
elements won't get styled with underlines because of the existing CSS. If you want underlines, do <a class="underlined" href=...
. i.e., If you need anything extra in terms of CSS, best way is always to create new classes, rather than modifying what is already there.
* [ ] Can @interrogator suggest in which tab on the front page we add the following sentence (or something similar)? "Every effort has been made to check copyright for the images appearing in Lives in Transit, and to provide bibliographic links. Please contact the LiT Team if you spot any inadvertent errors in acknowledgement."
One solution, we could have it in FAQ, for a question like How is Lives in Transit licensed?
? Some other stuff could go in there as well... @martindusinberre how does that sit with you? Helps flesh out FAQ section, which we need right now
Supervise group game
and Sign out
buttons to the right of the div, and prevent them breaking into two rows on a small screen @witlox .@interrogator great, please put that sentence in FAQ then, along with the licencing stuff. And who was giving me grief for US english the other day ? :) "licensing"...
@martindusinberre on the select topic screen, can we change:
Preview this topic
-> Launch
It isn't a preview (anymore)...
@interrogator Yes, good idea. Thanks.
Forgot Password
-> Forgot password
)@interrogator
[x] implement the revised verification questions from MD's edits on #97
[x] In the "Citing LiT" tab, the example just before the .bib format should now read: Dusinberre, Martin, Helena Jaskov, Pim Witlox, Daniel McDonald and Leyla Feiner, "Defining Work", ... [and then as is] [NB we'll change this according to the topic: where Lena is the lead author, her name will come first]
[x] (I don't know whether this is easy, and it's definitely not a priority) In the "Terms of Service", the section headings cling to the previous paragraph, while a big gap appears between those headings and the upcoming paragraph to which they pertain. In Word, one would say that the paragraph spacing "after" is too big and "before" is too small. Can the layout be fixed to address this?
[x] In "ToS" 2 and 2a, there are several different fonts at work. It settles down after paragraph 3. Is it possible to make the font in 2 and 2a consistent with the rest of the page?
[x] In "ToS" 2, the sentence after "Last name" is missing a verb: currently it reads: We process this information in order for the game to your character
in the correct context.
--> please change to: We process this information in order for the game to react to your "character" in the correct context.
[x] In "Terms of Service", point 5, please change "purpose" to "purposes".
[x] "ToS" point 12, the email address should have a lower-case "g", --> globalhistory@hist.uzh.ch And please correct this where the email appears elsewhere
[x] please go through the above check boxes again and address what can be done quickly, especially (if possible) the time stamp being one month out of date in "Your games"
@interrogator Sorry, I now realise we've managed to overlook explaining "Marugoto" on the "About" tab. My suggestion (please edit/rewrite/restructure as you see fit):
[x] A sentence right under "About" but before "bug bounty": Lives in Transit is run through a custom-built programme called "Marugoto" (meaning "the whole" in Japanese).
[x] If a sentence like this goes in, then I'd suggest one change to the first sentence of "Creating your own content", namely: It's possible to create your own playable topics, simply by writing JSON files that Marugoto can import and serve to Lives in Transit.
@interrogator
* [ ] Change the time stamp settings in "Your games". This is because when I exited a game halfway through just now, "Open Games" recorded my unfinished game as being played on 7 December, not 7 November! * [ ] For the time stamp in the Notebook, can we set it to Central European Time? At the moment it's on Greenwich Mean Time. Not a major problem if it's a lot of work, though.
This gets its own issue, so closing here
Closing this long thread. Will make a new one. Great job @martindusinberre @lfeine
Collection of small bugs and corrections as I see them, for quickfixing
<code>
because of hyperlinksStyle Your Games more like welcome pagePlease add to list any other little frontendy things as you see them, will check off as they are patched.