v-olin / ShardPlusPlus

The game-engine "Shard" from the course "TDA572 / DIT572 Game engine architecture" rewritten in C++ and extended with new features.
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Create test game #38

Closed v-olin closed 9 months ago

eliskleen commented 9 months ago

When two asteriods are colliding we can only move one of them with the spaceship, it seems to always be the first asteriod we spawn that is fixed and cant be moved. Also, sometimes the bullet gets "stuck" in the spaceship, when this happens it looks like the "is_kinematic" in the bullets physicsbody has been set to true, but it should stay false, like it was initialized to.

eliskleen commented 9 months ago

Previus commet fixed with last commit