Closed Revyn112 closed 4 years ago
Thanks for reporting this issue. Should be fixed in 1.3.1 and there is already a command that notifies you, but it was effected by the bug.
StateUpdate.IsConnectedToServer
and StateUpdate.IsReady
should now be false
, when disconnecting from the TeamSpeak server.
Can you give it a try and confirm, that the issue is resolved?
Can confirm this is fixed now.
It would be nice, to catch an event/command, if the player switch to another server or close the connection, but still has teamspeak open.
Also the client crashes, because the error leeds to flooding the clientlog.