If you implement SetPlayerAlive to the ambulancejob it doesnt work properly.
Normally if the player is dead SetPlayerAlive(source, false) should mute him, so he cant speak or hear something. This works but if you revive him and set SetPlayerAlive(source, true) hes unable to speak / others cant hear him anymore. He need a restart to make that working
If you implement SetPlayerAlive to the ambulancejob it doesnt work properly. Normally if the player is dead SetPlayerAlive(source, false) should mute him, so he cant speak or hear something. This works but if you revive him and set SetPlayerAlive(source, true) hes unable to speak / others cant hear him anymore. He need a restart to make that working