Closed BonderosaAT closed 3 years ago
Quote from the readme:
An example implementation of Salty Chat for FiveM OneSync and OneSync Infinity.
So yes... OneSync is required...
You have to call the export with the net IDs of the players, the first player logging into the server would be e.g. 1
, the second 2
, etc.
I have the same error but on my own phone the ids are correct and ascyn we use :(
SCRIPT ERROR in reference call: System.NullReferenceException: Object reference not set to an instance of an object. void SaltyServer.VoiceManager.EstablishCall(int callerNetId, int partnerNetId) (@saltychat/SaltyServer.net.dll <- C:\FxServer\server\resources\saltychat\SaltyServer\VoiceManager.cs:147) handler (@gcphone/server/server.lua:472)
SCRIPT ERROR in reference call: System.NullReferenceException: Object reference not set to an instance of an object. void SaltyServer.VoiceManager.EstablishCall(int callerNetId, int partnerNetId) (@saltychat/SaltyServer.net.dll <- C:\FxServer\server\resources\saltychat\SaltyServer\VoiceManager.cs:147) handler (@gcphone/server/server.lua:472)
What can I do ? Is onesync required ?