Closed kokosha closed 1 week ago
Very nice! The game looks much better already :)
I made some small adjustments to your PR, notably:
temp_matrix
and use transform_matrix
instead, since it was always an identity matrix in the beginningload
method so that we can load a fallback model in case of an unsupported versionfor_each
for calculate_transformation_matrix
on the child nodes
Fix some calculation in RSM rendering