vabold / Kinoko

A reimplementation of Mario Kart Wii's physics engine in C++
MIT License
46 stars 10 forks source link

destructure all `std::pair` #104

Closed KooShnoo closed 5 months ago

KooShnoo commented 5 months ago

use structured binding to use two separate variables instead of one std::pair. as mentioned, this greatly improves readability. closes #102

malleoz commented 5 months ago

LGTM besides a possible commit rename, at @vabold's discretion.