Closed malleoz closed 1 month ago
Closes #161.
This results in an approximately 30% speedup on my machine.
I got rid of m_prismCount since it isn't used anymore outside of preloading. I also made sure that in checkCollision we retrieve the prisms and normals as references.
m_prismCount
checkCollision
Closes #161.
This results in an approximately 30% speedup on my machine.
I got rid of
m_prismCount
since it isn't used anymore outside of preloading. I also made sure that incheckCollision
we retrieve the prisms and normals as references.