vabold / Kinoko

A reimplementation of Mario Kart Wii's physics engine in C++
MIT License
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Sync zipper mid-air physics #166

Open malleoz opened 1 month ago

malleoz commented 4 weeks ago

Updated to reflect

  1. Got rid of unnecessary parentheses in KartCollide::processFloor
  2. Made 0.707f into constexpr f32 COS_PI_OVER_4 = 0.707f