vadis365 / TheErebus

Bugs and stuff
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A clear definition of how much and what type of energy mobs drop #211

Closed buttilda closed 10 years ago

buttilda commented 10 years ago

For the sake of simplicity and mod compatibility I think it should be something simple, like passive drops this and that, bosses drop something else, aggressive mobs drop yet another type and so on, and the amount should be directly related to the max health of the mob. In light of that, if you could give a me a list with type of mob and energy type yielded I can implement it in no time, and then we'll finally have a system that actually works!

Exceptions can, of course, be made, so if you want, for example, villagers to drop a different type we can do that (even though in a generalist approach they would fall in the same category as the cows, chickens and etc). So feel free to extend the list as much as you want :)

DylanGK commented 10 years ago

Alright, let's go:

PASSIVE MOBS DROP GAEA. HOSTILE MOBS DROP INFERNAL. VILLAGERS AND OTHER NPC'S DROP SENTIENT. BOSSES DROP DIVINE.

The formulas were specified somewhere else already, I believe.

Ofcourse, once this basic system is into place, we will start giving certain mobs various types of energy (say, a spider would have Gaean and Infernal). I think a system should be in place where you can easily specify the energies one mob drops which will override default setting (aka one type based on its role in-game). Do as such in any way you see fit.

And I am indeed being a tiny bit lazy not listing everything right now. I am just really not looking forward to it, and for most mobs, the basics won't be changed. Only the more special mobs will get some more fancy ''different types and such''.