I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 3174, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 3174, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 955, in battle
self.result = ui.interact()
File "game/screens custom.rpy", line 98, in execute
screen battle_screen:
File "game/screens custom.rpy", line 130, in execute
viewport id "grid":
File "game/screens custom.rpy", line 265, in execute
for ship in BM.ships: #cycle through every ship in the battle
File "game/screens custom.rpy", line 267, in execute
if ship.location != None:
File "game/screens custom.rpy", line 327, in execute
if ship.faction == 'Player':
File "game/screens custom.rpy", line 330, in execute
if BM.targetingmode:
File "game/screens custom.rpy", line 334, in execute
if BM.active_weapon.wtype == 'Support':
AttributeError: 'NoneType' object has no attribute 'wtype'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 3174, in script
$BM.battle() #continue the battle
File "/Users/xmyx/Library/Application Support/Steam/steamapps/common/Sunrider/renpy/ast.py", line 778, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Users/xmyx/Library/Application Support/Steam/steamapps/common/Sunrider/renpy/python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 3174, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 955, in battle
self.result = ui.interact()
File "/Users/xmyx/Library/Application Support/Steam/steamapps/common/Sunrider/renpy/ui.py", line 247, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Users/xmyx/Library/Application Support/Steam/steamapps/common/Sunrider/renpy/display/core.py", line 2145, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "/Users/xmyx/Library/Application Support/Steam/steamapps/common/Sunrider/renpy/display/core.py", line 2393, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "/Users/xmyx/Library/Application Support/Steam/steamapps/common/Sunrider/renpy/display/core.py", line 335, in visit_all
d.visit_all(callback)
File "/Users/xmyx/Library/Application Support/Steam/steamapps/common/Sunrider/renpy/display/core.py", line 335, in visit_all
d.visit_all(callback)
File "/Users/xmyx/Library/Application Support/Steam/steamapps/common/Sunrider/renpy/display/core.py", line 335, in visit_all
d.visit_all(callback)
File "/Users/xmyx/Library/Application Support/Steam/steamapps/common/Sunrider/renpy/display/screen.py", line 382, in visit_all
callback(self)
File "/Users/xmyx/Library/Application Support/Steam/steamapps/common/Sunrider/renpy/display/core.py", line 2393, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "/Users/xmyx/Library/Application Support/Steam/steamapps/common/Sunrider/renpy/display/screen.py", line 394, in per_interact
self.update()
File "/Users/xmyx/Library/Application Support/Steam/steamapps/common/Sunrider/renpy/display/screen.py", line 553, in update
self.screen.function(**self.scope)
File "game/screens custom.rpy", line 98, in execute
screen battle_screen:
File "game/screens custom.rpy", line 130, in execute
viewport id "grid":
File "game/screens custom.rpy", line 265, in execute
for ship in BM.ships: #cycle through every ship in the battle
File "game/screens custom.rpy", line 267, in execute
if ship.location != None:
File "game/screens custom.rpy", line 327, in execute
if ship.faction == 'Player':
File "game/screens custom.rpy", line 330, in execute
if BM.targetingmode:
File "game/screens custom.rpy", line 334, in execute
if BM.active_weapon.wtype == 'Support':
File "<screen language>", line 334, in <module>
AttributeError: 'NoneType' object has no attribute 'wtype'
Darwin-13.4.0-x86_64-i386-64bit
Ren'Py 6.18.1.670
Sunrider Mask of Arcadius Beta 7.1a
It occurred when bombarding the pirate base mission after getting both Black Jack and Liberty. The same issue didn't occur when restarting the game and continueing, It did happen when restarting the mission entirely.
It occurred when bombarding the pirate base mission after getting both Black Jack and Liberty. The same issue didn't occur when restarting the game and continueing, It did happen when restarting the mission entirely.