I have significantly lowered the brightness of the game to make the night more spooky (and that works REALLY well), but it seems to have weird behaviors :
When it starts to rain, the game become noticeably brighter
When in dungeons, the day/night cycle of the game influence the brightness in dungeons and, while it might not be a bug or a feature, it feels really weird.
To Reproduce
Rain brightness :
Set nightBrightnessMultiplier to a negative number (mine is -5)
Go into the game
Using the console, skip time until night, then set environment to rain
Interior brightness :
Set nightBrightnessMultiplier to a negative number (mine is -5)
Go into a dungeon
Using the console, skip time between night and day
Expected behavior
I wouldn't expect rain to make the night brighter.
I didn't expect day/night cycle to affect light in the dungeons (because it does not in the base game)
Suggestion
Maybe there could be a "dungeonBrightnessMultiplier" setting that allow you to make dungeon brighter or darker
Describe the bug
I have significantly lowered the brightness of the game to make the night more spooky (and that works REALLY well), but it seems to have weird behaviors :
To Reproduce
Rain brightness :
Interior brightness :
Expected behavior
I wouldn't expect rain to make the night brighter. I didn't expect day/night cycle to affect light in the dungeons (because it does not in the base game)
Suggestion
Maybe there could be a "dungeonBrightnessMultiplier" setting that allow you to make dungeon brighter or darker