valkjsaaa / Unity-ZeroMQ-Example

An example of Unity 3D 2017 works with NetMQ
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Not working on Android #11

Closed heiko-holz closed 5 years ago

heiko-holz commented 5 years ago

Hello, I successfully used Unity ZMQ in Editor, but I failed using it on Android. After trying to connect, I'm getting the following messages: 2019-04-26 19:50:56.777 27894-28073/com.WhySoSeriousGames.PupilConnect D/Unity: Unable to lookup library path for 'kernel32.dll', native render plugin support disabled. 2019-04-26 19:50:56.779 27894-28073/com.WhySoSeriousGames.PupilConnect E/Unity: Unable to find kernel32.dll 2019-04-26 19:50:56.868 27894-28073/com.WhySoSeriousGames.PupilConnect D/Unity: Unable to lookup library path for 'MonoPosixHelper', native render plugin support disabled. 2019-04-26 19:50:56.870 27894-28073/com.WhySoSeriousGames.PupilConnect E/Unity: Unable to find MonoPosixHelper

I have the following .Net settings in Unity: Scripting Runtime Version: .NET 4.x Equivalent Scripting Backend: Mono API Compatability Level: .NET 4.x image

Any suggestions?

heiko-holz commented 5 years ago

Okay, never mind. Got it working. In my case, I was using a wrong IP address and thus, connect() blocked the whole thing. Everything is working just fine now,