Hello,
I successfully used Unity ZMQ in Editor, but I failed using it on Android.
After trying to connect, I'm getting the following messages:
2019-04-26 19:50:56.777 27894-28073/com.WhySoSeriousGames.PupilConnect D/Unity: Unable to lookup library path for 'kernel32.dll', native render plugin support disabled. 2019-04-26 19:50:56.779 27894-28073/com.WhySoSeriousGames.PupilConnect E/Unity: Unable to find kernel32.dll 2019-04-26 19:50:56.868 27894-28073/com.WhySoSeriousGames.PupilConnect D/Unity: Unable to lookup library path for 'MonoPosixHelper', native render plugin support disabled. 2019-04-26 19:50:56.870 27894-28073/com.WhySoSeriousGames.PupilConnect E/Unity: Unable to find MonoPosixHelper
I have the following .Net settings in Unity:
Scripting Runtime Version: .NET 4.x Equivalent
Scripting Backend: Mono
API Compatability Level: .NET 4.x
Okay, never mind. Got it working.
In my case, I was using a wrong IP address and thus, connect() blocked the whole thing.
Everything is working just fine now,
Hello, I successfully used Unity ZMQ in Editor, but I failed using it on Android. After trying to connect, I'm getting the following messages:
2019-04-26 19:50:56.777 27894-28073/com.WhySoSeriousGames.PupilConnect D/Unity: Unable to lookup library path for 'kernel32.dll', native render plugin support disabled. 2019-04-26 19:50:56.779 27894-28073/com.WhySoSeriousGames.PupilConnect E/Unity: Unable to find kernel32.dll 2019-04-26 19:50:56.868 27894-28073/com.WhySoSeriousGames.PupilConnect D/Unity: Unable to lookup library path for 'MonoPosixHelper', native render plugin support disabled. 2019-04-26 19:50:56.870 27894-28073/com.WhySoSeriousGames.PupilConnect E/Unity: Unable to find MonoPosixHelper
I have the following .Net settings in Unity: Scripting Runtime Version: .NET 4.x Equivalent Scripting Backend: Mono API Compatability Level: .NET 4.x
Any suggestions?