Hi,
if you change lines 83-85 in 'ClientObject.cs' to:
var x = float.Parse(splittedStrings[0],CultureInfo.InvariantCulture.NumberFormat);
var y = float.Parse(splittedStrings[1],CultureInfo.InvariantCulture.NumberFormat);
var z = float.Parse(splittedStrings[2],CultureInfo.InvariantCulture.NumberFormat);
Hi, if you change lines 83-85 in 'ClientObject.cs' to:
it works in Unity 2021.1