What steps will reproduce the problem?
1. play game
2. save state
3. advance frames
4. load state
5. frame counter still shows previous frame value after step 3
6. advancing 1 frame will update the counter and show the correct value
What is the expected output? What do you see instead?
I expect the frame counter to update when I load a state. Write mode seems to
do this fine.
What version of the product are you using? On what operating system?
2.0.2 windows 7 64-bit
Please provide any additional information below.
Original issue reported on code.google.com by Exil...@gmail.com on 4 Mar 2012 at 10:07
Original issue reported on code.google.com by
Exil...@gmail.com
on 4 Mar 2012 at 10:07