valmeta / texmod

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uMod doesn´t work correctly with Duke Nukem Forever #5

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. copy uMod.exe into the system-Folder of Duke Nukem Forever e.g. 
"K:\Steam\steamapps\common\duke nukem forever\System"
2. copy "uMod_d3d9_DI.dll" into the Duke Nukem Root Folder e.g 
"K:\Steam\steamapps\common\duke nukem forever", otherwise u get an error 
message when getting to point 6
3. rename "DukeForever.exe" into "DukeForever_.exe" and rename "uMod.exe" into 
"DukeForever.exe"
4. start Duke Nukem Forever via Steam
5. -> uMod ist started
6. "Start the game through uMod" and select "DukeForever_.exe"

What is the expected output? What do you see instead?
- You get no background-pics in the Menu (only green with some noise) and the 
Game ist foggy (unplayable). Links: http://h10.abload.de/img/1icorp.jpg and 
http://h10.abload.de/img/2xdqwp.jpg

What version of the product are you using? On what operating system?
- I´m using uMod_v1_r40.zip on Win7 64bit

Please provide any additional information below.
- There seems to be a texmod-version which works with DNF: 
http://forums.gearboxsoftware.com/showthread.php?t=126781
But the HP is down and I don´t know if it works with DNF after beeing patched

Original issue reported on code.google.com by robertog...@googlemail.com on 30 Dec 2011 at 9:22

GoogleCodeExporter commented 8 years ago
Well, that sounds strange. I don't know how steam interact with a game that is 
started by steam and if Duke Nukem Forever waits for additional information 
from steam.

Did you try to modify something, did you load a modd package, or does these 
graphic bugs appear without any modification through uMod?

The normal way to get uMod work together with steam is to add the original 
DukeForever.exe to uMod by "Add Game". Then activate the hook (in the menu the 
tick for "Use global hook" must be set). Afterwards you start Duke Nukem 
through steam and uMod should recognize the game and inject it.

You can also copy the d3d9.dll (out of the uMod directory) into the Duke Nukem 
directory (in hopes that Duke Nukem loads this dll first from the working 
directory instead of the system directory).

Original comment by c...@koerner-de.net on 31 Dec 2011 at 6:43

GoogleCodeExporter commented 8 years ago
without uMod it looks like how it should.
I´ve tried the first possibility (start uMod, activate the hook and then start 
Duke Nukem through steam) -> I get the same glitches as mentioned before.
The second possibility (copying the d3d9.dll into the duke nukem directory) -> 
the same effect :(
Doesn´t anybody of the team have DNF to test?

Original comment by robertog...@googlemail.com on 1 Jan 2012 at 12:23

GoogleCodeExporter commented 8 years ago
At the moment I am the only programmer and I don't have the game. Sorry for 
that.

A log file would be helpful. You can download a uMod version with logging mode 
enabled or compile it for your own with LOG_MESSAGE=1 You will find the log 
file in the games directory.

Original comment by c...@koerner-de.net on 1 Jan 2012 at 11:49

GoogleCodeExporter commented 8 years ago
Well, I used the "uMod Beta V 1.0 (r35) with logging" and it works fine with 
DNF. I still habe the green background, but ingame now I have textures :-)
Look here: 
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9115895&postcount=1367
here´s the log-file http://uploaded.to/file/aov4wz84

Greetings from germany :)

Original comment by robertog...@googlemail.com on 8 Jan 2012 at 9:31

GoogleCodeExporter commented 8 years ago
Well, it doesn´t work anymore and I don´t know the reason.
Do u still have no Duke Nukem Forever??

Greetz

Original comment by robertog...@googlemail.com on 17 Jul 2012 at 9:34

GoogleCodeExporter commented 8 years ago
It does not work with the new version or not with "uMod Beta V 1.0 (r35)"?

I don't have Duke Nukem Forever and I won't buy it ;)

Original comment by c...@koerner-de.net on 22 Jul 2012 at 8:03