Closed valoeghese closed 2 years ago
Unrelated note, I’ve changed so much it may as well be 0.3.0
This might actually be necessary to keep (albeit with potentially tidier code?) for #43, as we will need to rebuild all chunks (spiralling out in that order probably). Alternatively we could just keep loading screen until all chunks wait I'm an idiot I just realised while typing this we're just updating the image buffer on the tile atlas there's no need to rebuild chunk meshes
Chunk-adding after loading is staggered now due to threading stuff and funi limiting code Therefore we can probably afford to do away with that nonsense from the old chunkloading method. It will clean up a lot to just add it to render list