Might make linear-velocity fall damage while I'm at it. I suspect the bug is to do with the new system for detecting fall damage. In fact, I set y velocity to 0 first, which almost definitely causes the problem
Perhaps I should also do something to manage that it sometimes feels like you stop, then fall a small bit more. Is it b/c velocity exceeds 1b/s? maybe just manually check if the position to correct to should be the block below what it thinks
Might make linear-velocity fall damage while I'm at it. I suspect the bug is to do with the new system for detecting fall damage. In fact, I set y velocity to 0 first, which almost definitely causes the problem Perhaps I should also do something to manage that it sometimes feels like you stop, then fall a small bit more. Is it b/c velocity exceeds 1b/s? maybe just manually check if the position to correct to should be the block below what it thinks