valtemirk3 / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
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Save states usually corrupted #83

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Describe your system:
 - Linux distribution: Ubuntu Hardy Heron
 - Machine type: (32-bit or 64-bit): 32bit
 - Mupen64Plus version: 1.3
 - Plugins used: Any and all

Describe the problem:
I've encountered this problem with multiple ROMs. A majority of the time
the save state generated by mupenplus will be broken - it will load, and
sound will play, but the video will not, and the sound seems to indicate
that the controls are doing nothing.

I have a mupenplus build from revision 183 of the repository. If I attempt
to use r183 binary to load up the save state from the 1.3 version of
mupen64plus, the exact same symptoms occur. 

The r183 version save states with identical ROMs with no trouble.

The r183 save states load fine in 1.3 as well.

Original issue reported on code.google.com by erikharr...@gmail.com on 27 Apr 2008 at 6:47

GoogleCodeExporter commented 9 years ago
Have you tried the latest svn?

Original comment by sgorman07@gmail.com on 27 Apr 2008 at 9:17

GoogleCodeExporter commented 9 years ago
Please give us a detailed description of how to reproduce the problem, include 
the
video plugin and emulator core being used, the rom name and MD5 value, and the 
steps
taken (ie, go to this point, save the game, shutdown and restart emulator, 
reload the
save point).

Original comment by richard...@gmail.com on 27 Apr 2008 at 10:20

GoogleCodeExporter commented 9 years ago
I have not tried latest svn, no.

Emulator core: dynamic recompiler
Video plugins: any of Rice, Glide64, glN64
audio plugins: either mupen64 audio plugin or dummy audio plugin
input plugin: blight's sdl
RSP plugin: the hactarux hle plugin
ROM: I've tested with 

Legend of Zelda Majora's Mask: 2a0a8acb61538235bc1094d297fb6556

Paper Mario: a722f8161ff489943191330bf8416496

Perfect Dark: e03b088b6ac9e0080440efed07c1e40f

Nothing other than saving the state is necessary to cause this bug, but it is
intermittent. I can cause this bug on the intro screen for all three of these 
games,
but it often takes repeatedly saving the state to trip it up.

Original comment by erikharr...@gmail.com on 27 Apr 2008 at 11:43

GoogleCodeExporter commented 9 years ago
Can you please try the latest SVN, maybe the bug was fixed.

Original comment by sgorman07@gmail.com on 28 Apr 2008 at 1:35