Closed valydumitru01 closed 4 months ago
This is only core since 4.6 and we are using 4.3 so it must be done as an ubiquitous extension.
To implement it we need this extensio https://registry.khronos.org/OpenGL/extensions/EXT/EXT_texture_filter_anisotropic.txt
The engine does not use textures anymore so no needed
This is only core since 4.6 and we are using 4.3 so it must be done as an ubiquitous extension.
To implement it we need this extensio https://registry.khronos.org/OpenGL/extensions/EXT/EXT_texture_filter_anisotropic.txt