valzkat1 / andors-trail

Automatically exported from code.google.com/p/andors-trail
0 stars 0 forks source link

Feedback #149

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?

What version of the product are you using? On what operating system?

Please provide any additional information below.

The only good game I've found on Android Market when I've been ill. Thanks a 
lot. Some points: 
- I don't think that the game so far is too hard all in all, but at some 
dungeons the found item at the end doesn't fit in my opinion. E.g. to get the 
dagger in the snake cave I really needed the steel sword already, which is much 
better than the dagger then. Also Flagstone's pride is statistically worse than 
the steel sword.
- The resurection of monsters just next to the character sometimes disturbs the 
atmosphere. They come from nowhere, attack immediatelly and maybe deadly.
- Once I misclicked when the robber scrounged for 100 gold and gave it to him. 
Afterwards I clicked him again to kill, but I didn't get back all my gold :-)
- Maybe my stats can be usefull for you for future game balancing?
Level 32, HP 50, Attack cost 3, Attack chance 150%, Attack damage 16-20, Block 
chance 61%, Damage resistance 1, 84000 gold, 237 Bonemeal potions, 992 Meat

I'd appreciate soon update with possibility of mass fighting with soldiers or 
something like this ;-)

Original issue reported on code.google.com by simon.ge...@gmail.com on 30 Jan 2011 at 6:49

GoogleCodeExporter commented 8 years ago
Heh level 32 a bit of an enthusiast, aren't you. :)
Some hints:
- new maps come out with each new release. They will have increased difficulty, 
I'm sure :)
- you forget some very important factors when evaluating weapons. Personally, I 
cleared the Flagstone prison with that snake dagger -- 20% x3 crit is really 
fancy if you have a base damage of 13 :) (80% 14-15 and 20% 42-45 HP damage 
means 20 on the avg damage, compared to fixed damage of 16-20 of that steel 
sword you mention). Every point of damage you get afterwards is worth 1.4 if 
you have VD, increasing this gap even further. 

Original comment by surrano on 31 Jan 2011 at 9:40

GoogleCodeExporter commented 8 years ago
I hit up to 36 sometimes with the flagstone, never below an 18, and I'm half 
your level.

Original comment by Captain8...@gmail.com on 31 Jan 2011 at 4:54

GoogleCodeExporter commented 8 years ago
Thx for these hints. Seems I've misunderstood some part of the system. Will try 
that out soon. And sorry for I've opened this thread as Defect and Medium 
prior. Didn't find settings therefor and would have set Enhancement Low prior.

Original comment by simon.ge...@gmail.com on 31 Jan 2011 at 5:22

GoogleCodeExporter commented 8 years ago
Those are default issue settings. Only Oskar can change them as he is the only 
one with edit rights (bad choice if you ask me).

Original comment by kims...@gmail.com on 31 Jan 2011 at 5:47

GoogleCodeExporter commented 8 years ago
Then this google wiki probably needs an update :-) So that users can make start 
settings but admin has authority to change and fix them. (Because on the other 
hand when someone complains about the robber who doesn't give back the money 
and Oskar sets it on low prior, but the user back to high prior... :-) )

Original comment by simon.ge...@gmail.com on 31 Jan 2011 at 6:04

GoogleCodeExporter commented 8 years ago
Thank you for the report. Good points! I'm glad to hear you enjoy the game.

I agree that it might be difficult to know if some item is better than another, 
and if some items are unbalanced. Personally, I think the +6 damage rings are 
really unbalanced, maybe I will change something about that in the future :) My 
intention is to introduce items and damage effects in the future where "the 
best weapon" cannot be determined purely by its stats, but rather more of an 
"it depends" situation depending on the monster you are fighting.

Resurrection of monsters: I totally agree that having a monster pop up right 
next to you and immediately engage combat is no fun. What options do we have to 
change this, should there be some radius around the player where new monsters 
cannot spawn? Maybe some player is waiting for some weak monster to spawn? 
(skeletons for the bone quest for example). Tricky.

Good point about the robber. He has some .. shall we call it .. issues :)

Nice stats, well done :)

Oh, and no problem about the attributes you set on the issue, I mostly only use 
the "milestone" label anyway, to remember what I am working on. We have also 
opened the forums for Andor's Trail today: http://andors.techby2guys.com/ . The 
forums might be easier for discussions about gameplay.

Again, good points.

Original comment by oskar.wi...@gmail.com on 2 Feb 2011 at 7:06

GoogleCodeExporter commented 8 years ago

Original comment by sdeva...@gmail.com on 10 Feb 2011 at 3:28